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The Makoto Arena has many different uses in a variety of markets and applications. What's really remarkable about the Makoto Arena is that it's both fun AND beneficial in a variety of ways. What makes it truly stand out among other interactive games is that the player is first reacting to sound, not visual cues. Another unique aspect is that during the game, the player is surrounded by the action. Twisting, turning, lunging, reaching in ALL directions! In other games the player only faces in one direction - usually so they can see the computer monitor/ screen. Youth Fitness Heart-pounding FUN fitness! Games for 1 to 15 players. Kids enjoy competing in teams or just improving on their personal best score! Schools, JCCs, YMCAs and community centers Sports Performance How do you improve a top athlete's quickness and reaction time when they're already in peak physical condition? Improve the brain/body connection! Medical and Rehabilitation Therapists can program the Makoto Arena so they get the specific movements they want while the patient is mentally engaged in playing a fun game. Used for Occupational Therapy, Physical Therapy, Stroke, Sensory Processing Disorders (SPDs such as autism), ADD and ADHD. Entertainment Because it's just plain FUN, family entertainment centers LOVE Makoto. People of all ages actually PAY to PLAY. (And it's good for them!)
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Makoto Markets
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